It may seem drab and brown throughout but that’s part of the charm, and it hides an amazing amount of character. The art is utterly gorgeous throughout, despite being displayed in the faux-‘90s pixellated adventure game style that all WadjetEye titles seem to adopt (but not in any way to their detriment). It makes the later events in Metropol a lot harder to take sadly… but no spoilers, of course.
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#Primordia steam crack
There are no silly situations, just sheer witty lines to crack you up and endear you to the characters. Primordia gets pretty damn hilarious at times, despite the bleak tone, but it’s all “believably” funny rather than the wacky LucasArts/Telltale style. While by no means a comedy adventure like Monkey Island there is a definite Sam & Max vibe to Horatio and Crispin, as the classic “long-suffering straight man partnered to the wise-crackin’ short funnyman” duo. Like every great adventure there are a host of amusing and memorable characters along the way, such as the Maths-loving ex-soldierbot who only speaks in rhyme or the foppish and perpetually arguing Cornelius and Oswald (who has a monocle even though he has no idea what it’s for). The writing is excellent throughout, with every robot feeling like an individual. It’s a rather simple story but effectively and powerfully told, and Horatio convincingly gets drawn in to the plot against MetroMind despite really just wanting his power core back. While the search begins sensibly – get temporary power running in the ship, attempt to find a replacement, see if anyone else has seen Scraper – it eventually leads to the rusting city of Metropol and a rebellion against the computer ruling the city, the scheming MetroMind. While the story’s Macguffin, the elusive power core, stays forever your goal, plenty of side-plots come in to complicate Horatio and Crispin’s plans. Trying to put together a crashed starship are Horatio Nullbuilt and his floating sarcastic helper Crispin, whose efforts are scuppered when a laser-wielding hovering death machine called Scraper cuts his way into the ship and steals their power core. The wastelands are a sea of junk and desert. Most of the robots inhabit the last remaining cities, such as the supposed utopia of Metropol, while others scavenge a pathetic existence out in the deserts and junk piles of this post-apocalyptic Earth. Mankind has passed into the annals of myth, some worshipping him and others denying his existence entirely. Despite sounding like there shouldn’t be much game at this point the world has instead been inherited by robots. It’s the future and everyone and everything is dead. Their last two, The Blackwell Deception and Resonance felt like truly modern adventures, with smartphones and realistic puzzle solutions, so it’s perhaps natural that a forward-thinking publisher like WadjetEye would actually go to the far distant future for their next game.
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WadjetEye Games have been making a name for themselves for a while by producing a steady stream of decent original adventure games.